【unity之UI专题】GUI(IMGUI)详解
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👨💻个人主页:@元宇宙-秩沅
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⭐IMGUI原理⭐
文章目录
-
- ⭐IMGUI原理⭐
- 🎶前言
- 🎶(A)IMGUI工作原理
- 🎶(B)IMGUI——基本控件
- 🎶(C)IMGUI基本控件—文本控件
- 🎶(D)IMGUI基本控件—按钮控件
-
- 练习操作
- 🎶(E)IMGUI基本控件—多选框和单选框
-
- 练习操作
- 🎶(G)IMGUI基本控件—拖动条
-
- 练习操作
- 🎶(F)IMGUI基本控件—输入框
-
- 练习操作
- 🎶(H)IMGUI基本控件—图片绘制
- 🎶(III)IMGUI——复合控件
- 🎶(J)IMGUI复合控件—工具栏(标签)
-
- 练习操作
- 🎶(K)IMGUI复合控件—分组和滚动视图
-
- 实践练习
- 🎶(L)IMGUI复合控件—窗口相关
-
- 实践练习
- 🎶(M)IMGUI综合—GuiSkin
- 🎶(N)IMGUI综合—GUILayout
- ⭐相关文章⭐
🎶前言
- IMGUI不会用作游戏的UI开发
- 会用到游戏的编辑器开发
🅰️ 题单来自:唐老狮
🎶(A)IMGUI工作原理


🎶(B)IMGUI——基本控件


- GUIContent —–可以是以下三者的结合

tooltip–鼠标选中后课得到该信息(作为隐藏信息使用)
- GUIStyle ———全部综合
1.Nomal ——正常情况
2.Hover——鼠标停留后
3.Active——按下之后
🎶(C)IMGUI基本控件—文本控件

🎶(D)IMGUI基本控件—按钮控件

- 点击的逻辑情况 ——> GUI.Button == true ;
(在原地方点击后松开才算一次点击)
练习操作
- 用GUI制作一个游戏开始界面,上面有开始游戏,退出游戏,设置等等按钮选项,点击开始游戏可以切换到游戏场景

using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.SceneManagement;//-------------------------------------//—————————————————————————————————————//___________项目: 标签和按钮组件的应用 //___________功能: 主面板界面 //___________创建者:秩沅_______________//_____________________________________//-------------------------------------public class GuiExsi : MonoBehaviour{ public Rect RectLabel; public Rect RectButton1; public Rect RectButton2; public Rect RectButton3; public GUIContent guiContent; public GUIStyle guistyle; public GUIStyle button1; public GUIStyle button2; public GUIStyle button3; private void OnGUI() { //------------开始游戏基本画面-------------- GUI.Label(RectLabel , guiContent ,guistyle); if (GUI.Button(RectButton1, "开始游戏", button1)) { SceneManager.LoadScene("simple1"); } GUI.Button(RectButton2,"设置", button2); GUI.Button(RectButton3, "退出游戏",button3); //------------游戏设置面板-------------- }}🎶(E)IMGUI基本控件—多选框和单选框



练习操作
在上一题基础上,弄一个游戏设置面板
有背景音乐的开关和音效的开关
并且点击开始界面的设置可以打开设置面板
- 设置界面主代码
//-------------------------------------
//—————————————————————————————————————
//___________项目: GUI组件练习
//___________功能: 设置面板
//___________创建者:秩沅_______________
//_____________________________________
//-------------------------------------
public class GUISetPlane : MonoBehaviour
{
static public GUISetPlane instance;
public Rect SetLable1, SetLable2;
public Rect closeButPos;
public GUIContent closeButton;
private bool swtich1 = true ;
private bool swtich2 = true ;
private bool swtich3 = true;
public Rect SetLable3;
//-----------------------------------
public void Active() //让自身激活
{
Debug.Log("设置面板已经激活");
GUISetPlane a = instance.gameObject.GetComponent() as GUISetPlane;
a.enabled = true;
}
public void DisActive() //让自身失活
{
Debug.Log("设置面板已经失活");
GUISetPlane a = instance.gameObject.GetComponent() as GUISetPlane;
a.enabled = false ;
}
//-------------------------------------
private void OnGUI()
{
swtich1 = GUI.Toggle(SetLable1, swtich1, "音效开关");
swtich2 = GUI.Toggle(SetLable2, swtich2, "音乐开关");
swtich3 = GUI.Toggle(SetLable3, swtich3, "音乐开关");
if (GUI.Button(closeButPos, closeButton))
{
Debug.Log("已点击关闭窗口");
DisActive();
GuiExsi.instance.gameObject.GetComponent().enabled = true ;
}
}
private void Awake()
{
instance = this;
}
}
- 开始界面主代码
//-------------------------------------
//—————————————————————————————————————
//___________项目: GUI组件练习
//___________功能: 开始界面
//___________创建者:秩沅
//_____________________________________
//-------------------------------------
public class GuiExsi : MonoBehaviour
{
static public GuiExsi instance;
//---------------------------
public Rect RectLabel;
public Rect RectButton1;
public Rect RectButton2;
public Rect RectButton3;
public GUIContent guiContent;
public GUIStyle guistyle;
public GUIStyle button1;
public GUIStyle button2;
public GUIStyle button3;
//---------------------------
public void Active() //让自身激活
{
Debug.Log("主面板已经激活");
GuiExsi a =instance.gameObject.GetComponent() as GuiExsi;
a.enabled = true ;
}
public void DisActive() //让自身失活
{
Debug.Log("主面板已经失活");
GuiExsi a = instance.gameObject.GetComponent() as GuiExsi;
a.enabled = false;
}
private void OnGUI()
{
//------------开始游戏基本画面--------------
GUI.Label(RectLabel , guiContent ,guistyle);
if (GUI.Button(RectButton1, "开始游戏", button1))
{
SceneManager.LoadScene("simple1");
}
GUI.Button(RectButton3, "退出游戏",button3);
if(GUI.Button(RectButton2, "设置", button2))
{
Debug.Log("已点击设置");
DisActive();
GUISetPlane.instance.gameObject.GetComponent().enabled = true ;
}
}
private void Awake()
{
instance = this;
}
}
🎶(G)IMGUI基本控件—拖动条

练习操作
- 在原有的基础上加入拖动条

using System.Collections;using System.Collections.Generic;using UnityEngine;//-------------------------------------//—————————————————————————————————————//___________项目: 单选框和拖动条的应用 //___________功能: 音效设置面板 //___________创建者:秩沅_______________//_____________________________________//-------------------------------------public class GUISetPlane : MonoBehaviour{ //----------------------------------- static public GUISetPlane instance; public Rect SetLable1, SetLable2; public Rect closeButPos; public GUIContent closeButton; private bool swtich1 = true ; private bool swtich2 = true ; //----------------------------------- float ling1 = 1f; float ling2 = 1f; public Rect roelPso1; public Rect roelPso2; public Rect texturePos; public Texture texture; //----------------------------------- public void Active() //让自身激活 { Debug.Log("设置面板已经激活"); GUISetPlane a = instance.gameObject.GetComponent() as GUISetPlane; a.enabled = true; } public void DisActive() //让自身失活 { Debug.Log("设置面板已经失活"); GUISetPlane a = instance.gameObject.GetComponent() as GUISetPlane; a.enabled = false ; } //------------------------------------- private void OnGUI() { GUI.DrawTexture(texturePos, texture); swtich1 = GUI.Toggle(SetLable1, swtich1, "音效开关"); swtich2 = GUI.Toggle(SetLable2, swtich2, "音乐开关"); ling1 = GUI.HorizontalSlider(roelPso1 , ling1, 1, 0); ling2 = GUI.HorizontalSlider(roelPso2 , ling2, 1, 0); if (GUI.Button(closeButPos, closeButton)) { Debug.Log("已点击关闭窗口"); DisActive(); GuiExsi.instance.gameObject.GetComponent().enabled = true ; } } private void Awake() { instance = this; }}🎶(F)IMGUI基本控件—输入框

练习操作
- 在之前的基础上
弄一个登陆面板
有用户名输入和密码输入
有进入游戏和返回上一级按钮
点击开始界面中的开始游戏后 进入登陆面板
输入的 用户名为 admin 密码为8888才能切换场景

using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.SceneManagement;//-------------------------------------//—————————————————————————————————————//___________项目: 输入框的和图片绘制组件的应用//___________功能: 登录界面面板//___________创建者:秩沅_______________//_____________________________________//-------------------------------------public class RegisterIn : MonoBehaviour{ public Rect fieldPos1; public Rect fieldPos2; public Rect texturePos; public Rect buttonPos,buttonPos2; public Rect lable1, lable2; public Texture backGrounp; public GUIContent content,content2; public GUIStyle buttonStyle, buttonStyle2; string acount = ""; string secret = ""; static public RegisterIn instance; //------------------------------------- public void Active() //让自身激活 { RegisterIn a = instance.gameObject.GetComponent() as RegisterIn; a.enabled = true; } public void DisActive() //让自身失活 { RegisterIn a = instance.gameObject.GetComponent() as RegisterIn; a.enabled = false; } //------------------------------------- private void OnGUI() { GUI.DrawTexture(texturePos, backGrounp); acount = GUI.TextField(fieldPos1 , acount); secret = GUI.PasswordField(fieldPos2, secret, '*'); GUI.Label (lable1 ,"用户名"); GUI.Label (lable2 , "密码"); //信息正确载入场景 if ( GUI.Button(buttonPos, content, buttonStyle)) { if( acount == "admin" && secret == "88888") { SceneManager.LoadScene("simple1"); Debug.Log("登录成功"); } } //返回到主界面 if (GUI.Button(buttonPos2, content2, buttonStyle2)) { DisActive(); GuiExsi.instance.gameObject.GetComponent().enabled = true; } } private void Awake() { instance = this; }}🎶(H)IMGUI基本控件—图片绘制


🎶(III)IMGUI——复合控件

🎶(J)IMGUI复合控件—工具栏(标签)


练习操作
- 在登录进去的界面后,创建三个信息标签
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//-------------------------------------
//—————————————————————————————————————
//___________项目: 复合控件工具栏的应用
//___________功能: 信息显示面板
//___________创建者:秩沅_______________
//_____________________________________
//-------------------------------------
public class Maincontent : MonoBehaviour
{
//默认选择第一个表格
int num = 0;
public Rect toolPos2 ;
public GUIStyle messStyle;
string[] mess = { "人物信息","装备信息","宠物信息"};
private void OnGUI()
{
//num = GUI.Toolbar(toolPos1,num,mess);
num = GUI.SelectionGrid(toolPos2, num, mess,1, messStyle);
}
}
🎶(K)IMGUI复合控件—分组和滚动视图


实践练习
- 动态变化滚动视图的内容框长度
using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
//-------------------------------------
//—————————————————————————————————————
//___________项目: 复合控件工具栏的应用
//___________功能: 信息显示面板
//___________创建者:秩沅_______________
//_____________________________________
//-------------------------------------
public class Maincontent : MonoBehaviour
{
int num = 0; //默认选择第一个表格
public int viewNumber;
public Rect toolPos2 ,showPos,contenPos ;
public Vector2 scorllPos;
public GUIStyle messStyle;
string[] mess = { "人物信息","装备信息","宠物信息"};
string[] messView = {"装备1", "装备2", "装备3", "装备4", "装备5" };
private void OnGUI()
{
//num = GUI.Toolbar(toolPos1,num,mess);
num = GUI.SelectionGrid(toolPos2, num, mess,1, messStyle);
//动态变化内容框的长度——随着内容的数量而改变
contenPos.height = viewNumber * 30;
scorllPos = GUI.BeginScrollView(showPos, scorllPos, contenPos);
for (int i = 0; i < viewNumber ; i++)
{
GUI.Button(new Rect(0,i * 30, 50, 30),messView[i]);
}
GUI.EndScrollView();
}
}
🎶(L)IMGUI复合控件—窗口相关
- ID相当于窗口唯一识别码

实践练习
- 将游戏退出

//-------------------------------------
//—————————————————————————————————————
//___________项目: ______________
//___________功能: 退出确定窗口
//___________创建者:秩沅_______________
//_____________________________________
//-------------------------------------
public class ExitWindows : MonoBehaviour
{
static public ExitWindows instance;
public Rect windowPos;
//---------------------------
public void Active() //让自身激活
{
Debug.Log("主面板已经激活");
ExitWindows a = instance.gameObject.GetComponent() as ExitWindows;
a.enabled = true;
}
public void DisActive() //让自身失活
{
Debug.Log("主面板已经失活");
ExitWindows a = instance.gameObject.GetComponent() as ExitWindows;
a.enabled = false;
}
private void OnGUI()
{
GUI.ModalWindow(1, windowPos, (int id)=> WinFuction(1) , "提示");
}
public Rect pos1, pos2, pos3;
public void WinFuction( int id)
{
GUI.Label(pos1, "请再次确认");
if(GUI.Button(pos2, "退出"))
{
Application.Quit();
}
else if (GUI.Button(pos3, "取消"))
{
DisActive();
}
}
private void Awake()
{
instance = this;
}
}
🎶(M)IMGUI综合—GuiSkin

- 图片中备注来自唐老狮

🎶(N)IMGUI综合—GUILayout

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